Games for VLT venues
We select gaming content for VLT projects based on the venue format, machine mix and audience so the games naturally complement the overall fleet and HallACE model.
Games for the actual VLT venue model
The catalogue is built around the number of machines, venue structure, player habits and the role VLT content plays in the project’s overall offer.
We combine slot content, classic categories and other formats for the specific VLT venue.
The catalogue is built so players can easily navigate between the available gaming areas.
Content is selected based on the actual VLT mix and the role of each gaming area in the project.
The gaming offer can expand with new categories together with the number of machines and venues.
We take the gaming fleet, project format, audience and future changes to the content offer into account.
Games for VLTs for specific project requirements
Selection needs to consider not only the games themselves, but also the VLT venue structure, machine mix, audience and balance between different content categories.
VLT project format
We determine how the venue is structured and what role VLT content plays in the overall business model.
VLT fleet
We take the number and placement of machines into account so the gaming offer matches the actual venue structure.
Player preferences
We build a mix of gaming areas around the habits and expectations of venue visitors.
Category balance
We combine different gaming formats so the catalogue remains varied and easy to understand.
Clear structure
We organise content so players can more easily choose suitable games within the overall offer.
Ready to expand
The VLT catalogue can develop together with the number of machines, new venues and changes in demand.
Need a game catalogue for a VLT venue?
Tell us the project format, number of machines and audience. We can help build VLT content for the venue’s real requirements.
From VLT venue model to a ready game catalogue
We first review the project structure and machine mix, then build the categories and assemble content for the actual audience.
Define the project format
We take the number of venues, machines and the role of VLTs in the overall business gaming model into account.
Build the categories
We select gaming areas so the catalogue is varied and matches the audience.
Connect with the gaming fleet
We take the actual VLT mix into account so the content is naturally distributed across the venue.
Prepare for development
As a result, the project gets a VLT catalogue that can expand together with the gaming fleet and network.
The VLT catalogue is ready to operate as part of HallACE
Players get a clear content choice, the team works with one connected game structure and the business gets a foundation for developing a VLT venue or network.
Varied choice
One VLT project can combine different gaming areas around audience habits.
Clear catalogue
Content is organised as one part of the venue and is easier to understand alongside the rest of the HallACE model.
Ready to scale
The gaming offer can expand together with the number of VLTs, new areas and additional venues.
What else can be added to the VLT catalogue
Games for VLTs can be complemented by slot content, multigame packages, terminal games and VLT hardware selection.
Slot games
For expanding the game catalogue with modern and classic slot formats.
Multigame packages
For projects that need a broad choice of gaming categories within one offer.
Games for terminals
For terminal projects and mixed venues where VLTs are complemented by other gaming devices.
VLT machines
For building the gaming fleet around the selected content and format of the specific venue.
Build a VLT catalogue for HallACE
Describe the venue format, number of VLTs and desired gaming areas. We can help build content for the project’s real requirements.