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Games for VLTs

Games for VLT venues

We select gaming content for VLT projects based on the venue format, machine mix and audience so the games naturally complement the overall fleet and HallACE model.

All games
VLT
content for VLT venues
Games
different gaming areas
Player
built for the project audience
Scale
ready to expand
VLT content

Games for the actual VLT venue model

Ready for selection
Gaming offer
Content for the VLT fleet and audience

The catalogue is built around the number of machines, venue structure, player habits and the role VLT content plays in the project’s overall offer.

Built for the project
Games
Different formats

We combine slot content, classic categories and other formats for the specific VLT venue.

Player
Clear choice

The catalogue is built so players can easily navigate between the available gaming areas.

Venue
For the gaming fleet

Content is selected based on the actual VLT mix and the role of each gaming area in the project.

Development
Ready for growth

The gaming offer can expand with new categories together with the number of machines and venues.

The VLT catalogue is built as part of the overall HallACE model

We take the gaming fleet, project format, audience and future changes to the content offer into account.

What we consider

Games for VLTs for specific project requirements

Selection needs to consider not only the games themselves, but also the VLT venue structure, machine mix, audience and balance between different content categories.

Venue

VLT project format

We determine how the venue is structured and what role VLT content plays in the overall business model.

Hardware

VLT fleet

We take the number and placement of machines into account so the gaming offer matches the actual venue structure.

Audience

Player preferences

We build a mix of gaming areas around the habits and expectations of venue visitors.

Range

Category balance

We combine different gaming formats so the catalogue remains varied and easy to understand.

Catalogue

Clear structure

We organise content so players can more easily choose suitable games within the overall offer.

Development

Ready to expand

The VLT catalogue can develop together with the number of machines, new venues and changes in demand.

Need a game catalogue for a VLT venue?

Tell us the project format, number of machines and audience. We can help build VLT content for the venue’s real requirements.

How we select

From VLT venue model to a ready game catalogue

We first review the project structure and machine mix, then build the categories and assemble content for the actual audience.

01

Define the project format

We take the number of venues, machines and the role of VLTs in the overall business gaming model into account.

02

Build the categories

We select gaming areas so the catalogue is varied and matches the audience.

03

Connect with the gaming fleet

We take the actual VLT mix into account so the content is naturally distributed across the venue.

04

Prepare for development

As a result, the project gets a VLT catalogue that can expand together with the gaming fleet and network.

Result

The VLT catalogue is ready to operate as part of HallACE

Players get a clear content choice, the team works with one connected game structure and the business gets a foundation for developing a VLT venue or network.

For players

Varied choice

One VLT project can combine different gaming areas around audience habits.

For the team

Clear catalogue

Content is organised as one part of the venue and is easier to understand alongside the rest of the HallACE model.

For business

Ready to scale

The gaming offer can expand together with the number of VLTs, new areas and additional venues.

Build a VLT catalogue for HallACE

Describe the venue format, number of VLTs and desired gaming areas. We can help build content for the project’s real requirements.