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Games for VLTs

Games for VLT venues

We select game content for VLT projects based on the venue format, machine fleet and audience, so the games naturally complement the overall fleet and HallACE model.

All games
VLT
content for VLT venues
Games
different game categories
Player
for the project audience
Scale
ready for expansion
VLT content

Games for the real VLT venue model

Ready for selection
Gaming offering
Content for the VLT fleet and audience

The catalogue is shaped around the number of machines, venue structure, player habits and the role VLT content plays in the overall project offering.

For the project
Games
Different formats

We combine slot content, classic categories and other formats to suit the specific VLT venue.

Player
Clear choice

The catalogue is structured so players can easily navigate the available game categories.

Venue
For the gaming equipment

Content is selected based on the actual VLT fleet and the role of each gaming zone in the project.

Development
Ready for growth

The gaming offering can be expanded with new categories as the number of machines and venues grows.

The VLT catalogue is structured as part of the overall HallACE model

We consider the gaming fleet, project format, audience and future changes to the content offering.

What we consider

Games for VLT tailored to the needs of a specific project

When selecting content, it is important to consider not only the games themselves, but also the VLT venue structure, machine fleet, audience and balance between different content categories.

Venue

VLT project format

We determine how the venue is structured and the role VLT content plays in the overall business model.

Equipment

VLT fleet

We consider the number and placement of machines so the gaming offering matches the actual venue structure.

Audience

Player preferences

We shape the mix of game categories around the habits and expectations of venue visitors.

Range

Category balance

We combine different game formats so the catalogue remains varied and easy to understand.

Catalogue

Clear structure

We organise the content so players can more easily choose suitable games within the overall offering.

Development

Ready for expansion

The VLT catalogue can develop alongside the number of machines, new venues and changes in demand.

Need a game catalogue for a VLT venue?

Tell us about the project format, number of machines and audience. We will help shape VLT content around the real needs of the venue.

How we select

From the VLT venue model to a ready game catalogue

First, we review the project structure and machine fleet, then define the categories and assemble content for the actual audience.

01

Define the project format

We consider the number of venues and machines, and the role of VLT in the overall business gaming model.

02

Build the categories

We select game categories so the catalogue is varied and suited to the audience.

03

Connect with the gaming fleet

We consider the actual VLT fleet so content can be distributed naturally across the venue.

04

Prepare for growth

As a result, the project gets a VLT catalogue that can expand alongside the gaming fleet and network.

Result

The VLT catalogue is ready to work as part of HallACE

Players get a clear choice of content, the team works with a coherent game structure, and the business gains a foundation for developing a VLT venue or network.

For players

Varied choice

A single VLT project can combine different game categories to suit audience preferences.

For the team

Clear catalogue

Content is organised as a unified part of the venue and is easier to manage within the wider HallACE model.

For the business

Ready to scale

The gaming offering can expand alongside the number of VLTs, new zones and additional venues.

Build a VLT catalogue for HallACE

Describe the venue format, number of VLTs and desired game categories. We will help assemble content around the real needs of the project.