Games for gaming terminals
We select gaming content for terminal venues and networks based on device format, audience and catalogue structure, so the games work naturally within the shared HallACE environment.
Games for a real terminal venue model
The catalogue is built around how terminals are actually used, the venue setup and the choice players should have.
Slots, classic formats, roulette, card games and other categories can be combined in one offering.
The catalogue is structured so players can quickly find a suitable format and navigate easily between games.
The content reflects how terminals are positioned and the role they play in the overall venue journey.
The gaming offering can expand as the number of terminals, venues and new categories grows.
We consider the venue format, terminal fleet, audience and future changes to the gaming offering.
Games for terminals for the needs of a specific project
When selecting content, it is important to consider not only the games themselves but also the terminal venue structure, number of devices, audience and balance between content categories.
Terminal project format
We define how the venue is structured and the role gaming terminals play in the overall business model.
Terminal fleet
We consider the number of devices and the player journey so the catalogue fits the actual venue.
Player preferences
We create a mix of game categories around the habits and expectations of visitors.
Category balance
We combine different game formats so the catalogue remains varied and easy to understand.
Easy game selection
We organise the offering so players can move easily between categories and find suitable content.
Ready for expansion
The terminal catalogue can develop as the number of devices and venues grows and demand changes.
Need a game catalogue for a terminal venue?
Tell us about the project format, number of terminals and audience. We will help create gaming content for the real needs of the venue.
From the venue model to a ready terminal catalogue
First we review the project structure and terminal fleet, then define the categories and assemble content for the actual audience.
Define the project format
We consider the number of venues and terminals and the role of gaming content in the overall business model.
Build the categories
We select game categories so the catalogue is varied and suited to the audience.
Link to the terminal fleet
We consider how the devices are actually used so the content fits naturally into the venue journey.
Prepare for growth
The result is a terminal catalogue that can expand together with the devices and network.
The terminal catalogue is ready to work as part of HallACE
Players get a clear choice of content, the team works with a coherent game structure, and the business gains a foundation for developing one venue or a terminal network.
Varied choice
Different game categories can be combined on terminals around the habits and expectations of the audience.
Clear structure
Content is organised as a unified part of the venue and is easier to manage within the wider HallACE model.
Ready to scale
The gaming offering can expand together with the number of terminals, new zones and additional venues.
What else can be added to the terminal catalogue
Games for terminals can be complemented with multigame packages, HTML5 content, VLT games and selection of the gaming terminals themselves.
Multigame packages
For projects that need a broad choice of game categories within one terminal offering.
HTML5 games
For modern digital terminals and venues where a current gaming content format is important.
Games for VLTs
For mixed venues and projects where the terminal fleet is complemented by VLT.
Gaming terminals
For building a terminal fleet around the selected content and the format of a specific venue.
Build a terminal catalogue for HallACE
Describe the venue format, number of terminals and desired game categories. We will help assemble content for the real needs of the project.