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Games for terminals

Games for gaming terminals

We select gaming content for terminal venues and networks based on device format, audience and catalogue structure, so the games work naturally within the shared HallACE environment.

All games
Terminal
content for gaming terminals
Choice
variety for players
Network
for one venue or a network
Scale
ready for expansion
Terminal content

Games for a real terminal venue model

Ready for selection
Gaming offering
Content for terminals, audience and project format

The catalogue is built around how terminals are actually used, the venue setup and the choice players should have.

For the project
Content
Different game categories

Slots, classic formats, roulette, card games and other categories can be combined in one offering.

Player
Clear choice

The catalogue is structured so players can quickly find a suitable format and navigate easily between games.

Venue
For a terminal-based model

The content reflects how terminals are positioned and the role they play in the overall venue journey.

Development
Ready for growth

The gaming offering can expand as the number of terminals, venues and new categories grows.

Games for terminals are built as part of the overall HallACE model

We consider the venue format, terminal fleet, audience and future changes to the gaming offering.

What we consider

Games for terminals for the needs of a specific project

When selecting content, it is important to consider not only the games themselves but also the terminal venue structure, number of devices, audience and balance between content categories.

Venue

Terminal project format

We define how the venue is structured and the role gaming terminals play in the overall business model.

Equipment

Terminal fleet

We consider the number of devices and the player journey so the catalogue fits the actual venue.

Audience

Player preferences

We create a mix of game categories around the habits and expectations of visitors.

Range

Category balance

We combine different game formats so the catalogue remains varied and easy to understand.

Navigation

Easy game selection

We organise the offering so players can move easily between categories and find suitable content.

Development

Ready for expansion

The terminal catalogue can develop as the number of devices and venues grows and demand changes.

Need a game catalogue for a terminal venue?

Tell us about the project format, number of terminals and audience. We will help create gaming content for the real needs of the venue.

How we select

From the venue model to a ready terminal catalogue

First we review the project structure and terminal fleet, then define the categories and assemble content for the actual audience.

01

Define the project format

We consider the number of venues and terminals and the role of gaming content in the overall business model.

02

Build the categories

We select game categories so the catalogue is varied and suited to the audience.

03

Link to the terminal fleet

We consider how the devices are actually used so the content fits naturally into the venue journey.

04

Prepare for growth

The result is a terminal catalogue that can expand together with the devices and network.

Result

The terminal catalogue is ready to work as part of HallACE

Players get a clear choice of content, the team works with a coherent game structure, and the business gains a foundation for developing one venue or a terminal network.

For players

Varied choice

Different game categories can be combined on terminals around the habits and expectations of the audience.

For the team

Clear structure

Content is organised as a unified part of the venue and is easier to manage within the wider HallACE model.

For the business

Ready to scale

The gaming offering can expand together with the number of terminals, new zones and additional venues.

Build a terminal catalogue for HallACE

Describe the venue format, number of terminals and desired game categories. We will help assemble content for the real needs of the project.