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Games for terminals

Games for gaming terminals

We select gaming content for terminal venues and networks based on device format, audience and catalogue structure so the games work naturally within the overall HallACE environment.

All games
Terminal
content for gaming terminals
Choice
variety for players
Network
for one venue or a network
Scale
ready to expand
Terminal content

Games for the actual terminal venue model

Ready for selection
Gaming offer
Content for terminals, audience and project format

The catalogue is built around how terminals are actually used, the venue structure and the choice players need to receive.

Built for the project
Content
Different gaming areas

Slots, classic formats, roulette, card games and other categories can be brought together in one offer.

Player
Clear choice

The catalogue is built so players can quickly find a suitable format and easily navigate between games.

Venue
For the terminal model

Content takes into account how terminals are positioned and what role they play in the venue’s overall scenario.

Development
Ready for growth

The gaming offer can expand together with the number of terminals, venues and new categories.

Games for terminals are built as part of the overall HallACE model

We take the venue format, terminal fleet, audience and future changes to the gaming offer into account.

What we consider

Games for terminals for specific project requirements

Selection needs to consider not only the games themselves, but also the terminal venue structure, number of devices, audience and balance between content categories.

Venue

Terminal project format

We determine how the venue is structured and what role gaming terminals play in the overall business model.

Hardware

Terminal fleet

We take the number of devices and player journey into account so the catalogue matches the actual venue.

Audience

Player preferences

We build a mix of gaming areas around visitor habits and expectations.

Range

Category balance

We combine different gaming formats so the catalogue remains varied and easy to understand.

Navigation

Convenient game selection

We organise the offer so players can easily move between categories and find suitable content.

Development

Ready to expand

The terminal catalogue can develop together with the number of devices, new venues and changes in demand.

Need a game catalogue for a terminal venue?

Tell us the project format, number of terminals and audience. We can help build gaming content for the venue’s real requirements.

How we select

From venue model to a ready terminal catalogue

We first review the project structure and terminal fleet, then build the categories and assemble content for the actual audience.

01

Define the project format

We take the number of venues, terminals and the role of gaming content in the overall business model into account.

02

Build the categories

We select gaming areas so the catalogue is varied and matches the audience.

03

Connect with the terminal fleet

We take actual device use into account so the content fits naturally into the venue scenario.

04

Prepare for development

As a result, the project gets a terminal catalogue that can expand together with the devices and network.

Result

The terminal catalogue is ready to operate as part of HallACE

Players get a clear content choice, the team works with one connected game structure and the business gets a foundation for developing a single venue or terminal network.

For players

Varied choice

Different gaming areas can be combined on terminals around audience habits and expectations.

For the team

Clear structure

Content is organised as one part of the venue and is easier to understand alongside the rest of the HallACE model.

For business

Ready to scale

The gaming offer can expand together with the number of terminals, new areas and additional venues.

Build a terminal catalogue for HallACE

Describe the venue format, number of terminals and desired gaming areas. We can help build content for the project’s real requirements.