Games for gaming terminals
We select gaming content for terminal venues and networks based on device format, audience and catalogue structure so the games work naturally within the overall HallACE environment.
Games for the actual terminal venue model
The catalogue is built around how terminals are actually used, the venue structure and the choice players need to receive.
Slots, classic formats, roulette, card games and other categories can be brought together in one offer.
The catalogue is built so players can quickly find a suitable format and easily navigate between games.
Content takes into account how terminals are positioned and what role they play in the venue’s overall scenario.
The gaming offer can expand together with the number of terminals, venues and new categories.
We take the venue format, terminal fleet, audience and future changes to the gaming offer into account.
Games for terminals for specific project requirements
Selection needs to consider not only the games themselves, but also the terminal venue structure, number of devices, audience and balance between content categories.
Terminal project format
We determine how the venue is structured and what role gaming terminals play in the overall business model.
Terminal fleet
We take the number of devices and player journey into account so the catalogue matches the actual venue.
Player preferences
We build a mix of gaming areas around visitor habits and expectations.
Category balance
We combine different gaming formats so the catalogue remains varied and easy to understand.
Convenient game selection
We organise the offer so players can easily move between categories and find suitable content.
Ready to expand
The terminal catalogue can develop together with the number of devices, new venues and changes in demand.
Need a game catalogue for a terminal venue?
Tell us the project format, number of terminals and audience. We can help build gaming content for the venue’s real requirements.
From venue model to a ready terminal catalogue
We first review the project structure and terminal fleet, then build the categories and assemble content for the actual audience.
Define the project format
We take the number of venues, terminals and the role of gaming content in the overall business model into account.
Build the categories
We select gaming areas so the catalogue is varied and matches the audience.
Connect with the terminal fleet
We take actual device use into account so the content fits naturally into the venue scenario.
Prepare for development
As a result, the project gets a terminal catalogue that can expand together with the devices and network.
The terminal catalogue is ready to operate as part of HallACE
Players get a clear content choice, the team works with one connected game structure and the business gets a foundation for developing a single venue or terminal network.
Varied choice
Different gaming areas can be combined on terminals around audience habits and expectations.
Clear structure
Content is organised as one part of the venue and is easier to understand alongside the rest of the HallACE model.
Ready to scale
The gaming offer can expand together with the number of terminals, new areas and additional venues.
What else can be added to the terminal catalogue
Games for terminals can be complemented by multigame packages, HTML5 content, VLT games and selection of the gaming terminals themselves.
Multigame packages
For projects that need a broad choice of gaming categories within one terminal offer.
HTML5 games
For modern digital terminals and venues where a current gaming content format is important.
Games for VLTs
For mixed venues and projects where the terminal fleet is complemented by a VLT category.
Gaming terminals
For building the terminal fleet around the selected content and format of the specific venue.
Build a terminal catalogue for HallACE
Describe the venue format, number of terminals and desired gaming areas. We can help build content for the project’s real requirements.